Hatches can be respaced and angled in the dialogue box, and stay within the shape when they are applied. Textures can't.
I need this fill to designate "glass" in a door. The long-short-long is only available as a texture. So, to use it as I did, I have to create a larger area than I need, fill it with the texture, Action>Rotate to the 30 degree angle, Convert to Lines, and use Select/Delete and the Cutting tool to get rid of everything that hangs over my shape. That's a lot of work.
Eric, is there any way for me to convert Hatches to Textures? Or can you do it?
Hatches vs. Textures
Hatches vs. Textures
Mike Rosen
Seattle, WA, USA
Mac OS Ventura 13.1, iOS 11.4.1 on iPad Pro
Seattle, WA, USA
Mac OS Ventura 13.1, iOS 11.4.1 on iPad Pro
-
- Posts: 702
- Joined: Sat Dec 03, 2011 9:19 pm
- Location: Maine USA and Suffolk England
- Contact:
Re: Hatches vs. Textures
Mike: you can edit textures to make your own texture. It's a bit tricky but once you get the hang of it it isn't so bad. This is a texture I made for glass – not quite the same as yours but similar:
This is how that texture looks:
Go to Edit >> Textures. Select the texture you want to edit and hit the Edit button. The rectangle is the bounding rectangle for the texture repeat. When you've edited the texture, you simply close it and RealCADD will ask you if you want to save it in the texture array – "yes" saves it as a replacement for whichever texture you edited. At first I really didn't understand what I was doing and I got all sorts of odd results!
I am moving along with the manual – rather slowly as work permits. The section on editing textures is at:
http://www.whisstock.com/realcadd/page_ ... &sub_id=03
Cheers -- George
This is how that texture looks:
Go to Edit >> Textures. Select the texture you want to edit and hit the Edit button. The rectangle is the bounding rectangle for the texture repeat. When you've edited the texture, you simply close it and RealCADD will ask you if you want to save it in the texture array – "yes" saves it as a replacement for whichever texture you edited. At first I really didn't understand what I was doing and I got all sorts of odd results!
I am moving along with the manual – rather slowly as work permits. The section on editing textures is at:
http://www.whisstock.com/realcadd/page_ ... &sub_id=03
Cheers -- George
-
- Posts: 702
- Joined: Sat Dec 03, 2011 9:19 pm
- Location: Maine USA and Suffolk England
- Contact:
Re: Hatches vs. Textures
Mike: it's me again!!
I had a go at making a texture to look like you want - this is the nearest I got:
To make that pattern, the edited texture looked like this:
Not quite right, but close ... As I said they are a bit tricky to get right. It's not easy to understand exactly whats happening I haven't got the repeat exactly right.
Cheers -- George
I had a go at making a texture to look like you want - this is the nearest I got:
To make that pattern, the edited texture looked like this:
Not quite right, but close ... As I said they are a bit tricky to get right. It's not easy to understand exactly whats happening I haven't got the repeat exactly right.
Cheers -- George
-
- Posts: 1073
- Joined: Sat Dec 03, 2011 12:31 pm
- Location: Tours - France
Re: Hatches vs. Textures
Bonjour Mike,
As George says, the best way to do that is to use a texture.
You can edit the default textures to know how they are made.
Cordialement.
As George says, the best way to do that is to use a texture.
You can edit the default textures to know how they are made.
Cordialement.
Eric Pousse